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This book demonstrates how ideas influenced and defined graphic design, and how those ideas have manifested themselves in objects of design. The aim of this book is to determine, define, discuss, and illustrate the big ideas that created the critical mass that produced the art and craft of contemporary graphic design. The 100 entries, arranged broadly in chronological order, range from technical (overprinting, rub-on designs, split fountain); to...
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This design book has been revised and expanded to feature a new dimension of ideas to thinking about graphic design relationships. It is now in full color in a larger, 8 x 10-inch trim size, and contains 40 percent more content and over 750 images to enhance and better clarify the concepts in this resource. It also includes a new section on Web design; new discussions of modularity, framing, motion and time, rules of randomness, and numerous quotes...
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Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples...
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How did a simple design error cause one of the great disasters of the 1980s-the collapse of the walkways at the Kansas City Hyatt Regency Hotel? What made the graceful and innovative Tacoma Narrows Bridge twist apart in a mild wind in 1940? How did an oversized waterlily inspire the magnificent Crystal Palace, the crowning achievement of Victorian architecture and engineering? These are some of the failures and successes that Henry Petroski, author...
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Overview: For nearly 20 years, designers and non-designers alike have been introduced to the fundamental principles of great design by author Robin Williams. Through her straightforward and light-hearted style, Robin has taught hundreds of thousands of people how to make their designs look professional using four surprisingly simple principles. Now in its fourth edition, The Non-Designer's Design Book offers even more practical design advice, including...
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This comprehensive guide embraces all aspects of modern design: graphics, products, interiors, furniture and industrial and architectural design. Guy Julier examines not only the work of important designers worldwide, but also the many dramatic changes that have influenced design and its uses since 1900. Thus political and ideological concepts such as feminism and green design are defined and explained, as are technological advances, new materials...
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"Packed with more than 30 step-by-step demonstrations that teach the skills you need to bring all your favorite characters to life no matter the genre, Kamui Cosplay deconstructs the work that goes into making a complete costume, from the first thought to the final photo. Tutorials cover design planning, fabricating body armor, 3D painting techniques and more. Best of all, you can adapt every lesson to use in all future fandom projects spanning video...
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This indispensable guide to fashion provides in many entries detailed information on the life and work of every important designer from 1840 up to the present day, including not only couturiers (Yves Saint Laurent) but also shoe (Manolo Blahnik), hat and knitwear specialists, costume designers, jewelers (Elsa Peretti) and hairdressers. It also covers the fashion media (Gazette du bon ton), photographers (Norman Parkinson) and illustrators, influential...
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Science is on the defensive. Half of Americans reject the theory of evolution and "Intelligent Design" campaigns are gaining ground. Classroom by classroom, creationism is overthrowing biology. Cutting the politics away from the facts, skeptic Shermer explains how the newest brand of creationism appeals to our predisposition to look for a designer behind life's complexity. Shermer decodes the scientific evidence to show that evolution is not "just...
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