Software engineering for game developers
(eBooks)

Book Cover
Average Rating
Contributors
Published
Boston, Mass. : Thomson Course Technology PTR, 2005.
Physical Description
1 online resource (xxxviii, 862 pages) : illustrations
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More Details

Format
eBooks
Language
English
ISBN
9781598630558, 1598630555

Notes

General Note
Includes index.
Summary
Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK).

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Citations

APA Citation, 7th Edition (style guide)

Flynt, J. P., & Salem, O. (2005). Software engineering for game developers . Thomson Course Technology PTR.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Flynt, John P. and Omar, Salem. 2005. Software Engineering for Game Developers. Thomson Course Technology PTR.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Flynt, John P. and Omar, Salem. Software Engineering for Game Developers Thomson Course Technology PTR, 2005.

MLA Citation, 9th Edition (style guide)

Flynt, John P.,, and Omar Salem. Software Engineering for Game Developers Thomson Course Technology PTR, 2005.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.